- core
- Context
- ElementAllocator
- ElementOutput
- Engine
- Entity
- EventEmitter
- EventHandler
- Group
- Modifier
- OptionsManager
- RenderNode
- Scene
- SpecParser
- Transform
- View
- ViewSequence
- events
- EventArbiter
- EventFilter
- EventMapper
- inputs
- Accumulator
- GenericSync
- MouseSync
- PinchSync
- RotateSync
- ScaleSync
- ScrollSync
- TouchSync
- TouchTracker
- TwoFingerSync
- math
- Matrix
- Quaternion
- Random
- Utilities
- Vector
- modifiers
- Draggable
- Fader
- ModifierChain
- StateModifier
- physics
- PhysicsEngine
- physics/bodies
- Body
- Circle
- Particle
- Rectangle
- physics/constraints
- Surface
- Collision
- Constraint
- Curve
- Distance
- Snap
- Wall
- Walls
- physics/forces
- Drag
- Force
- Repulsion
- RotationalDrag
- RotationalSpring
- Spring
- VectorField
- physics/integrators
- SymplecticEuler
- surfaces
- CanvasSurface
- ContainerSurface
- ImageSurface
- InputSurface
- TextareaSurface
- VideoSurface
- transitions
- CachedMap
- Easing
- MultipleTransition
- SnapTransition
- SpringTransition
- Transitionable
- TransitionableTransform
- TweenTransition
- WallTransition
- utilities
- KeyCodes
- Timer
- Utility
- views
- ContextualView
- Deck
- DrawerLayout
- EdgeSwapper
- FlexibleLayout
- Flipper
- GridLayout
- HeaderFooterLayout
- Lightbox
- RenderController
- ScrollContainer
- Scroller
- Scrollview
- SequentialLayout
- widgets
- NavigationBar
- TabBar
ModifierChain
A class to add and remove a chain of modifiers at a single point in the render tree
Overview
Methods
addModifier
                  removeModifier
                Methods
addModifier(varargs)
Add a modifier, or comma separated modifiers, to the modifier chain.
Parameters
varargs
                    ...Modifier*
                    args list of Modifiers
                    
                  removeModifier(modifier)
Remove a modifier from the modifier chain.
Parameters
modifier
                    Modifier
                    
                    
                  modify(input)Private
Return render spec for this Modifier, applying to the provided target component. This is similar to render() for Surfaces.
Parameters
input
                    Object
                    (already rendered) render spec to which to apply the transform.
                    
                  Returns
Object
                    render spec for this Modifier, including the provided target