- core
- Context
- ElementAllocator
- ElementOutput
- Engine
- Entity
- EventEmitter
- EventHandler
- Group
- Modifier
- OptionsManager
- RenderNode
- Scene
- SpecParser
- Transform
- View
- ViewSequence
- events
- EventArbiter
- EventFilter
- EventMapper
- inputs
- Accumulator
- GenericSync
- MouseSync
- PinchSync
- RotateSync
- ScaleSync
- ScrollSync
- TouchSync
- TouchTracker
- TwoFingerSync
- math
- Matrix
- Quaternion
- Random
- Utilities
- Vector
- modifiers
- Draggable
- Fader
- ModifierChain
- StateModifier
- physics
- PhysicsEngine
- physics/bodies
- Body
- Circle
- Particle
- Rectangle
- physics/constraints
- Surface
- Collision
- Constraint
- Curve
- Distance
- Snap
- Wall
- Walls
- physics/forces
- Drag
- Force
- Repulsion
- RotationalDrag
- RotationalSpring
- Spring
- VectorField
- physics/integrators
- SymplecticEuler
- surfaces
- CanvasSurface
- ContainerSurface
- ImageSurface
- InputSurface
- TextareaSurface
- VideoSurface
- transitions
- CachedMap
- Easing
- MultipleTransition
- SnapTransition
- SpringTransition
- Transitionable
- TransitionableTransform
- TweenTransition
- WallTransition
- utilities
- KeyCodes
- Timer
- Utility
- views
- ContextualView
- Deck
- DrawerLayout
- EdgeSwapper
- FlexibleLayout
- Flipper
- GridLayout
- HeaderFooterLayout
- Lightbox
- RenderController
- ScrollContainer
- Scroller
- Scrollview
- SequentialLayout
- widgets
- NavigationBar
- TabBar
CachedMap
A simple in-memory object cache. Used as a helper for Views with provider functions.
Overview
Methods
create
                  get
                Methods
create(mappingFunction)Static
Creates a mapping function with a cache. This is the main entry point for this object.
Parameters
mappingFunction
                    Function
                    mapping
                    
                  Returns
Function
                    memorized mapping function
                  get(input)
Retrieve items from cache or from mapping function.
Parameters
input
                    Object
                    input key